my blog has been super boring lately, with nothing but figure drawings. :\ I'm in such a hurry to get my "10,000 hours" to become a master, and I think that figure drawing is the key. The reason is that you're not staring at your paper thinking about WHAT to draw, you're just drawing. Hence, you get nice solid chunks of hours that are just drawing and not day-dreaming about what to draw. (day dreaming is great tho, i would love to be a master day-dreamer too.)
So I went to school for for 4 years, and have been in the game industry for 10. Why haven't I gotten my 10,000 hours yet? I think that school possibly steered me wrong because the majority of it was how to use software which is mostly obsolete now. (Ever heard of Autodesk Animator Pro? Macromedia Director? Excuse me while I barf into a paper bag. Ok I'm back.) And my career in games has all been 3dsmax like crazy. Even though I've been categorized as "artist" in all of my jobs, I rarely got to draw. All the drawing had to be done after work hours, which I admit I haven't been diligent at until I moved to Austin. I still get lax when I get busy at work, but it's absolutely no excuse. There will always be a reason to not practice: work, laundry, dishes, your favorite TV show is on, but I've resolved that life will just have to adjust around figure drawing sessions and not vice versa. I dont wan't to be a master when I'm 80, I want to be a master through my good years. :) I want to be as productive as possible.